Rat
PvP creature
Step time0.42 s
Aggro radius5 tiles
Leash radius10 tiles
Attacks · 1
AttackTypeDamageRangeWind-upCooldown
AttackPrimary · TileTypePhysicalDamage20–24Range1 tileWind-up0.5 sCooldown1.2 s
Attack kindMelee
AreaTile
Open an attack for its area and additional effects. Values are native parameters before target defenses; area size parameters do not establish exact tile geometry.
Elite variants · 1
Red SkullHP ×1.6 · Damage ×1.3
HP multiplier×1.6
Damage multiplier×1.3
Wind-up multiplier×0.75
Cooldown multiplier×0.8
Status duration multiplier×1.5
Step time multiplier×0.85
Catalog modifiers are listed separately from the native attack values below. Their server application has not been verified.
AttackTypeDamageRangeWind-upCooldown
AttackAttack 1TypePhysicalDamage20–24Range1 tileWind-up0.5 sCooldown1.2 s
Attack kindMelee
AreaTile
Follow-up attack
AttackTypeDamageRangeWind-upCooldown
AttackFollow-upTypePhysicalDamage13–16Range1 tileWind-up0.4 sCooldown1.2 s
Attack kindMelee
AreaTile
Loot
Loot tableMonster Common ›
Roll count0–1
Possible outcomes from this table and its nested branches. Weights are relative; final drop percentages are unverified.
2–8 SilverWeight 40
Gear Monster Common ›Weight 30
Treasure Low ›Weight 18
Consumables Common ›Weight 12
Nested tables · 3
Data reference
Captured 2026-11-02 · Checked 2026-11-02
Catalog parameters and limitations
Catalog reference captured on 2026-11-02; last checked on 2026-11-02. Content listed here may not be enabled in every match. Lobby and queue actions were observed; combat formulas, final drop probabilities and extraction outcomes have not been verified in a match.
- Maximum HP
- 60
- Stats
- Armor
- 0
- Magic Resist
- 0
- Step time
- 0.42 s
- Attack
- Kind
- Melee
- Range
- 1
- Damage
- Min
- 20
- Max
- 24
- Damage Type
- Physical
- Cooldown
- 1.2 s
- Windup
- 0.5 s
- Area
- Tile
- Elites
- Red Skull
- HP multiplier
- 1.6
- Damage Multiplier
- 1.3
- Windup Multiplier
- 0.75
- Cooldown Multiplier
- 0.8
- Status Duration Multiplier
- 1.5
- Step Multiplier
- 0.85
- Attacks
- Kind
- Melee
- Range
- 1
- Damage
- Min
- 20
- Max
- 24
- Damage Type
- Physical
- Cooldown
- 1.2 s
- Windup
- 0.5 s
- Area
- Tile
- Follow Up
- Kind
- Melee
- Range
- 1
- Damage
- Min
- 13
- Max
- 16
- Damage Type
- Physical
- Cooldown
- 1.2 s
- Windup
- 0.4 s
- Area
- Tile
- Aggro Radius
- 5
- Leash Radius
- 10
- Loot table
- Monster Common ›